Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Jul 16, 2009

Bill Gates: Natal coming to Windows in the future

Bill Gates: Natal coming to Windows in the future

In an interview with CNet today, Microsoft co-founder Bill Gates hinted Natal’s integration with Windows in the future. Project Natal is Microsoft’s project to integrate motion sensing capabilities into Xbox 360, similar to what has been done with the Wii but without the use of any controller. He stated that the Windows team have latched onto the idea of Natal and is working in collaboration with the Xbox team to research on how the concept can be used in the office environment.

I’d say a cool example of [what's going on in Microsoft research labs], that you’ll see is kind of stunning, in a little over a year, is this (depth-sensing) camera thing… Not just for games, but for media consumption as a whole… If they connect it up to Windows PCs for interacting in terms of meetings, and collaboration, and communication, you put the camera in now it’s a cool thing

The Microsoft chairman did not go into specifics, but hinted at possible examples of the concept’s utilization:

Well, I think the value is as great for if you’re in the home, as you want to manage your movies, music, home system type stuff, it’s very cool there. And I think there’s incredible value as we use that in the office connected to a Windows PC. So Microsoft research and the product groups have a lot going on there, because you can use the cost reduction that will take place over the years to say, “Why shouldn’t that be in most office environments?”

The fact that Microsoft is latching on to a potential opportunity to change the conventional way of interacting with computers is exciting. While Apple has been using multi-touch gestures as a productivity feature for Mac laptops for a while now, Microsoft is responding with numerous multi-touch display features that are integrated into Windows 7. Gates wording of the Windows team picking up on the idea suggests that Natal may play a role in next generation Windows. (story Link)

Mar 9, 2009

Need For Speed : SHIFT - Producer answers your questions

As the curtain is pulled back to reveal the full glory of Need for Speed SHIFT I spoke with Jesse Abney, game team producer and former Need for Speed star, about the new game. Before I met I took a look at all the questions people have emailed me and picked some of the most popular themes for our chat.

I started by asking Jesse how long the development teams have been working on the game but before he answered this he wanted to talk a little about the main development team Slightly Mad Studios: “They (SMS) are a team who live and breathe driving and cars. This aspect to their personality makes the collaboration that much simpler to manage. They have taken the initiative to build next-gen tech, work with Patrick (Soderland, DICE Co-founder) on unique design elements, and put their passion to play in the creation of this experience.

“The hard core simulation pedigree of Slightly Mad, with more than 25 alumni from the GTR franchise team, in collaboration with Patrick, whose semi-professional racing experience helps deliver an all new Driver Experience to the simulation category. This teamed alongside the presentation and design capabilities of Black Box studio to deliver a new and original design to the Need for Speed legacy.” When I asked Jesse about DICE’s involvement he was quick to remind me about their history of creating such games such as Rallisport Challenge 1 and 2.

SMS have already been working on the game for more than two years, creating a new engine from the ground-up to take full advantage of the high-end tech available on the PS3, 360 and, particularly, PC. The team has been designing the game for most of the past year, researching the racing genre and identifying key design attributes and requirements to shape the gameplay and ensure the technology is there to support it.

When the game was first announced, people emailed me with their thoughts and one of the most regular themes was people thought the game looked like Codemaster’s GRID. I asked Jesse what the team thought to this: “SHIFT is aimed squarely at the race simulation sub-genre but it’s not intended to be a sterile or grinding simulation game. It’s an authentic race experience that keys into the Driver Experience; emulating a true driver’s experience is how we are differentiating ourselves. For example; how does it sound to be behind the wheel of a high performance race car on the starting grid? What does the simulation of G-force look like? How does it feel to misjudge a corner and slam into a wall at 150 or seeing the AI cars making the same mistakes, locking up breaks, blocking competitors or overtaking? These true-to-life aspects of racing are at the heart of the driver experience.”

Speaking of the gaming experience; I noted that Need for Speed has always been a classic arcade racer and wondered why the switch to simulation style gameplay was made this year? “We’ve got a very committed fan base whose interests span not only arcade but also simulation and online racing. We’re now working to service each core group’s interest by tailoring gameplay design more specifically to those styles. Rather than produce an arcade game that doesn’t appeal to experienced racing gamers, SHIFT will provide a fun, but much more challenging, authentic race experience. Nitro will further provide an arcade experience by focusing on the Wii and NFS World Online will give the PC gamers an innovative and fresh online action experience.”

After a few laps of SHIFT we discussed how they’re planning to make the game feel as realistic as possible without taking the fun out of the game: “An authentic race experience is not only realized in the audio and visual effects, but also in the interaction with the AI racers throughout a race. The personalities and actions of every car change throughout every event; cars have rivals, they drive with intent. We want the emotion of an event to begin at the starting grid and be experienced with every battle for position like a gladiator fighting through the field. Our approach to the career design further immerses the player into this experience – having to master each machine and being rewarded for thrilling 8-9th place finishes, as much as the career rewards podium finishes. This aspect is the antithesis to the typical grind experience of simulation racing games.”

Perhaps the most popular addition to the series is the return of the in-car view. Jesse took me through some of the cars to show me the incredible care and attention that’s gone into the artwork and explained how the in-car view works: “Each interior has been modeled to the highest standard possible. When you’re playing with the cockpit view you can move the driver’s head to look out of the window, get a better view in the mirrors or just watch yourself changing gear. We’re also really pleased to be able to bring back the replay camera and post-race presentation mode.”

Speaking of the artwork I asked about some of the rumours that the first SHIFT screenshot was in fact a render but Jesse confirmed it was definitely a screenshot; just like all the shots you’re seeing here: “All images are taken straight from the game without alteration.”

With the emphasis strongly being placed on realism where does this leave customisation – both visual and performance tuning? “Vehicle customisation is a principle tenet of the Need for Speed franchise. SHIFT further connects the player in the driver experience through not only visual but performance-based tuning. Visual customization, both inside the vehicle and out, is available to further pull the player into the individual aspects of the experience. Performance-based modifications to the body will be tunable, as will performance packages and individual parts.”

A lot of the emails I received were asking about the track-based nature of the game and there were questions about the range of tracks people will be able to play in the new game; luckily Jesse was able to offer some more information about the courses: “SHIFT will not only include renowned Formula 1 courses from around the world but also fictional locations such as the London course you see in the screenshot. By doing so we’re able to take creative liberties and offer players a lot of variety in a track layout and create challenging game modes based upon these designs.

I did ask Jesse if he could reveal more about the range of cars available to play in the game but he wasn’t giving too much away: “Licensed cars are another key tenet of the Need for Speed franchise and since SHIFT is rooted in professional racing you can expect a wide range of racing cars. While we won’t go into detail yet, SHIFT car types and liveries are more closely based on reality but there are some franchise firsts and surprises in the works.

Our time ran out and Jesse had to leave for another meeting. Before he left though I was able to ask him one more question, I wanted to know what is his favourite part of the game so far: “The challenge to master each vehicle; tame and bring it under control, to fight through each race, in a battle for every position on the track. Even when I’m ranking ninth in a field of ten the fight to the finish line is very fun. This aspect alone has swayed me from arcade racing fan towards the very fun and rewarding authentic race experience!” Well put and thanks for taking the time to sit down with me today.

So what do you think to Jesse’s answers? Got any more questions you’d like us to ask him or the guys at SMS? Email me at Andrew@needforspeed.com (story Link)

Jan 21, 2009

MotoGP 08 Coming To The Nintendo Wii

Capcam has announced that their multi-platformed title, MotoGP 08, will be extending its console line to the Nintendo Wii. The game features different modes such as Championship, Career, Time Attack, and two-player split-screen action. They have also added all 3 of the MotoGP classes; the 125cc, 250cc, and MotoGP.

Capcom also wanted this to be a more serious type racing title, so they have included the option to either play in arcade or sim more. Also, you will be using your Wii Controller to steer the bike by holding it horizontally, like handle bars of a real bike.

Also, we bring you the entire fact sheet.

Game Description
The first officially licensed MotoGP title ever for the Nintendo Wii platform, MotoGP turns the Wii remote into a virtual set of handlebars to deliver the definitive two-wheeled racing experience.
The development team’s overriding aim is to deliver an unparalleled handling model that allows access points for gamers of all skill levels and just as importantly provide a challenge to meet each player’s abilities.

3 MotoGP Classes
MotoGP for Wii puts the player at the centre of the world’s premier motorcycling championship by letting them join a team and compete alongside their sporting heroes in all three race classes – 125cc, 250cc and MotoGP. Recent MotoGP titles had excluded 125cc and 250cc at a cost and Capcom is keen to ensure that all the riders are faithfully represented, which also enables complete progression through the ranks as well as giving the gamer a different racing experience per class. The game features a scaled and competitive AI which adjusts within limits to give a more enjoyable race experience on the lower levels but shows no mercy in the higher levels. (full Story)

Jan 9, 2009

Most Anticipated Games of 2009

Behold the 11 games that we're looking forward to the most in 2009. Yes, 11. Because 2009 is going to be one louder.

In choosing the games that should make waves this year, Game|Life contributors Nate Ralph, Earnest Cavalli, Chris Baker and I made sure to select titles that we were personally excited about.

The types of games that pack the most appeal will naturally be different for each of us. For example, Nate is too young to remember Punch-Out!!, but when I get the Wii version of the game, I am going to tear open the shrink-wrap with my teeth.

We also tried to constrain this list to games that will actually come out this year. So no Alan Wake, no God of War III and certainly no Duke Nukem Forever.

With these factors in mind, we present the 11 most anticipated games of 2009. Time to sharpen your incisors.

Punch-Out!! (Wii)

This revival of Nintendo's classic puzzle-sports-rhythmic-punching game has been a very long time coming. The original is probably my favorite 8-bit game ever, and no boxing game has ever been as much fun. Probably because Punch-Out!! never had anything to do with boxing. It was about perfecting your twitch reactions while trying not to fall over laughing at the ridiculous ethnic stereotype cartoons that served as your opponents.

Punch-Out!! for Wii will continue that storied tradition: Watch the croissants fly from Glass Joe as he's knocked to the canvas. Will the addictive gameplay be as perfectly replicated? I hope and pray that it will. The game might go off the rails if it makes too much use of Wii waggle controls and feels too much like aWii Fit exercise minigame. But the return of Punch-Out!! is reason enough to get excited. — Chris KohlerInfamous

Infamous (PlayStation 3)

Fact: Sucker Punch makes excellent action games -- the Sly Cooper series was a great addition to Sony's PlayStation 2 lineup. Fact: Grand Theft Auto plus superpowers can equal an amazing experience — I don't think I need to remind anyone of Crackdown.

Sucker Punch is billing Infamous as the ultimate superhero simulator, a game that lets you choose your path, saving the city or wreaking destruction. I'm really interested to see how the story plays out and how the open world environment is used — is it just window dressing for your destructive amusement, or will you really feel like the most powerful being in a living, breathing world? We know so little about howInfamous will play, but as it is likely to be Sony's marquee title for 2009, I imagine we will be hearing a lot about it. — Chris Kohler

Thelost12

Grand Theft Auto IV: The Lost and the Damned (Xbox 360)

I'm sick of hanging out with Niko Bellic. I mean, I know he had a rough adolescence in Serbia and all, but that can only excuse so much murderous, sociopathic behavior. But man, oh man, I sure do miss kicking it in Liberty City. What a place! The sights, the sounds, the insane stunt jumps and plentiful rocket launchers! I'm itching for the chance to visit again, this time in the company of grizzled biker Johnny Klebitz.

The new Xbox 360 downloadable expansion to GTA IV offers a lengthy new narrative, and upgrades my favorite virtual metropolis with new weapons, missions, vehicles and multiplayer modes. What's that you say? Klebitz is probably a murderous sociopath just like Niko? Yeah, well ... as long as he doesn't have an annoying cousin that's always phoning him, I think I can put up with that. — Chris Baker

Resi_evil_5

Resident Evil 5 (PlayStation 3, Xbox 360)

Until we zombie purists convince George Romero to open a game development studio, Capcom Entertainment is our best substitute in the pixelized fight against the undead. Metal Gear Solid 4-level visual polish, a nicely modified strain of the Resident Evil 4 control scheme, online co-operative multiplayer and the woefully underrepresented setting of the African Savannah all indicate that Resident Evil 5 almost has to be something special.

Honestly, I'm just giddy for a chance to pop off heavy munitions into the brains of some undead foes. At the end of a long workday, nothing is more satisfying than the wholesale slaughter of shambling hordes. — Earnest Cavalli

Beatles660

The Beatles Game (Multiplatform)

We don't know what it'll look like, how it'll play or even what it'll be called. But Harmonix's collaboration with The Beatles is the odds-on favorite to be the biggest thing to happen to videogames, and maybe even music, in 2009.

The creators of Guitar Hero and Rock Band have turned millions of gamers into faux rockers with plastic instruments, letting non-musicians experience the joy of jamming. And what better way to put on a show in your living room than with the legendary music of the greatest band of all time? Harmonix is forgoingRock Band 3 this year to concentrate its efforts on re-creating the Fab Four's music in interactive form. Even if this were just downloadable content for Rock Band, it would be one of the best things to happen this year. As a standalone game, it'll be unstoppable. (As long as Harmonix includes an option to sing the entire B side of Abbey Road without stopping, I'll be happy.) — Chris Kohler

Dawnwar1

Warhammer 40,000: Dawn of War II (Windows)

For more than two decades, the tabletop game Warhammer 40,000 has captivated countless fans with relentless miniature figurine battles waged between hyper-religious superhuman space fascists, space Orks, space Elves and savage, genetically engineered insect-things that are also from space.

The transition to the real-time strategy genre on the PC went fairly well, but the onset of sequel-itis has left the original Dawn of War looking a bit tired. Fortunately, Relic Entertainment is bringing players back to the basics with Dawn of War II — namely, control of small, elite squads embroiled in close-quarters combat, with a number of traditional RPG mechanics rolled in. Dawn of War's gleefully excessive brutality and visual flair have been revamped, adding tantalizing levels of detail to the act of vigorously throttling enemy units before hurling them through the air like a large, wet sack. There will also be bits of traditional base-building and resource gathering on the multiplayer side of things, but confess: We're all really in it for jetpacks and chainsaw-swords. — Nate Ralph

BioShock 2: Sea of Dreams (Xbox 360, PlayStation 3, PC)

I'm anticipating this game in the sense that I'm anxiously holding my breath. 2K says that BioShock can be its Star Wars, meaning that this episode could be as awesome as The Empire Strikes Back. But the original BioShock worked so well because it had such a unique story. Will a trip back into the world of Big Daddies and Little Sisters be as interesting this time around, now that we've already experienced it?

More worrisome than that: Will the fact that Ken Levine and 2K Boston are passing off development to the new 2K Marin studio in Northern California change things? Developing the BioShock sequel is a tall order for a rookie developer. The original's blend of intelligent political commentary and riveting human drama had me hooked, and I'd fall in love with a game that managed to recapture that feeling. I can't wait to find out if Sea of Dreams can pull it off. — Chris Kohler

Darkvoid

Dark Void (PlayStation 3, Xbox 360, Windows)

Gears of War's cover system is getting a bit tired these days, so when I heard at E3 that Capcom's upcoming shooter Dark Void lifts it, I had to stop myself from yawning. But then the developer giving the demo twisted the camera angle to reveal that we weren't walking down some dark hallway blasting enemies — we were flying up the side of a tower, leaping from cover point to cover point courtesy of a veryRocketeer-ish jetpack.

Moments later, the protagonist leaped off the side of the tower, cutting a beeline toward a wildly maneuvering metal disc. Try as it might, the disc couldn't get out of his path, and when he alighted on top of the frame, a familiar sequence of button presses popped up just as they might in God of War. Triangle, X, Square and the craft's pilot had been beaten soundly and thrown from the disc — only to have his ride hijacked, Grand Theft Auto-style, by our hero. Three minutes of gameplay and Dark Void had cemented itself in my mind as the sleeper hit of 2009. — Earnest Cavalli

Starfcraft2

StarCraft II (Windows, Mac)

Let's review: The original StarCraft, released in March of 1998, was one of the deepest, best balanced, most addictive real-time strategy games ever made. It had three richly varied races, an actual story and near-limitless potential for strategic variations. Now, Blizzard Entertainment — a developer that has never released a bad game — is finishing up a sequel with gorgeous graphics, new unit types and abilities, and improved online matchmaking.

What's not to anticipate about StarCraft II? I mean, except for the fact that I'll be losing my job and my friends and getting scurvy because the game will end up devouring every waking moment of my life. Some people are griping because Blizzard has already announced plans to hold back some content for expansion packs. But come on, do you really think you won't get your money's worth? People are still playing the original, 11 years later. — Chris Baker

Killzone2_1

Killzone 2 (PlayStation 3)

With a name like Killzone, you'd be forgiven for dismissing this first-person shooter as yet another hypermasculine, shades-of-gray gorefest. Don't get me wrong — there'll be plenty of blood sprays and vulgar übermenschen, but Guerrilla Games' next stab at the good-guys-versus-space-Nazis formula promises to deliver much more.

The run-and-gun mantra of console shooters past has given way to a focus on tactical supremacy, with a snappy cover system giving you time to plan your next move. The slower pace should let us really appreciate the eerily hypnotic reloading animations and the stunningly realized crackle and pop of machine-gun fire. Right up until those brutally clever baddies either flank your position, or blow chunks out of whatever it is you were hiding behind. Good looks and brains to match. Where do I enlist? — Nate Ralph (full Story)

Jan 8, 2009

SanDisk Announces Rock Band 2 Wii Card

he Rock Band franchise shows no signs of stopping, and SanDisk is jumping on the juggernaut with branded SD storage cards for Nintendo's leading game console.

The Nintendo Wii's amazing popularity remained strong this past holiday season; according to market research firm NPD Group, Nintendo sold more than two million of the gaming consoles in North America in November alone. The accessory market for this popular gaming console expanded just a smidgeon Tuesday as SanDisk announced the Rock Band 2 Wii Card, a storage card specially branded for Wii owners who are fans of the virtual gaming franchise.

The announcement was made at the CES 2009 show in Las Vegas.

"The actual storage capacity on the Wii is pretty limited, said Brian Pridgeon, director of international product marketing at SanDisk, pointing out that most users don't even realize the console comes with a storage card slot. "We're giving consumers a chance to extend their gaming experience," he said.

The 2GB Rock Band 2 Wii Card will sell for $12.99 – room enough for dozens of downloadable songs, instruments, instructional lessons, and other content, the company said.

Adding an SD card allows a gamer to store saved games, transfer data to a different console, and continue his progress. There's nothing unique about SanDisk's card, however; it doesn't come with any special Rock Band content,,, (full Story)

Jan 7, 2009

Blu-Ray, Cut Prices Or You’re Toast

Paul Sweeting at ContentAgenda argues that Blu-ray needs to stop pretending it’s a revolutionary new format like DVD and start acting like what it is…a minor quality improvement that consumers won’t pay any more for.

The first order of Blu-ray business for 2009 is an adjustment in strategic planning around the format, by both hardware makers and the studios, some of which will happen naturally but some of which will be forced on the industry.

First and foremost, the PlayStation 3 Trojan Horse strategy has been a bust. For a number of reasons (some related to Blu-ray, some not) the PS3 has fallen into a distant third in the game-console sweepstakes, behind the Xbox 360 and Nintendo’s Wii. (story Link)

Jan 5, 2009

DVD on Wii 3.4 - Confirmed!

It has now been confirmed that DVD playback is available through Homebrew for any Nintendo Wii with the October 23rd system update.

The Hombrew community had managed to unleash the Wii’s DVD drive for DVD playback prior to the 3.4 update. unfortunately the system update that Nintendo released on October 23rd, 2008 had made it impossible to install the DVDx Homebrew on any system that was updated. Wii Homebrew Review has discovered that there is a confirmed DVDx installer now available through the forums on http://www.wiibrew.org that works with system 3.4. (story Link)

Wii Puts 10 in Hospital a Week

TEN people a week in Britain are hospitalised from playing Wii games.

The growing toll has prompted NHS doctors to warn of the dangers.

Wii-itis sufferers usually have excruciating pain in the right shoulder or knee.Wii-itis ... games can cause injury

Wii-itis - games can
cause injury

A rheumatology consultant said: “Most are admitted after playing the tennis and running games which involve sudden movements and violent tendon stretching.”

Dr Dev Mukerjee, of Broomfield Hospital, Chelmsford, Essex, said: “There has been a 100 per cent increase in patients complaining of Wii-itis.

“I’ve seen many patients aged between eight and 13 — and I’ve seen adults.

“It’s possible that Wii-itis may lead to rheumatism and arthritis in later life. Patients often have inflammation of the shoulder or wrist.”

Others have a ligament injury dubbed Wii-knee which some have blamed on the popular Wii-Fit game.

Dr Mukerjee said: “People who are double-jointed are most likely to suffer from Wii-knee — and in extreme cases the knee cap can be dislocated or can even pop out.”

Treatment includes cortisone injections and anti-inflammatory painkillers. Recovery takes up to three months. Docs advise stretching exercises before play. (story Link)

Dec 30, 2008

Console Wars: Who Won ‘08?

Despite early predictions that 2008 would be the year Sony regained momentum in the bitter video game console wars, it turned out to be false hope. Industry leader Nintendo stayed ahead of the pack all year, thoroughly dominating both the home console and handheld hardware markets with their Nintendo Wii and Nintendo DS systems, respectively.

According to NPD Group, Nintendo flat-out owned the all-important month of November by selling over 2 million Wiis, better than twice as much as the next closest competitor, Microsoft’s Xbox 360 (836,000). And at over 1.5 million DS systems sold, Nintendo tripled the output of Sony’s PSP (421,000). While those numbers weren’t nearly that high through most of 2008, the general order — Nintendo, Microsoft, Sony — held strong throughout.

But this was hardly a banner year for Nintendo in terms of software. The biggest games — Super Smash Bros. Brawl, Mario Kart Wii and of course Wii Fit — came relatively early in the year, and their biggest holiday release, Wii Music, has been labeled something of a dud. Miffed that the company was focusing too heavily on catering to its relatively new mass-market audience, the usually loyal Nintendo fans complained about a lack of core games. Meanwhile, Microsoft and Sony enjoyed a wealth of blockbuster games all year long, including top-sellers Grand Theft Auto IV and Fallout 3. So how did Nintendo compete, much less lead the way? (full Story)

Dec 21, 2008

The Rarest & Most Valuable Nintendo Game cube

Nintendo game libraries are always filled with all sorts of collectibles. Between the cult following of the corporate brand and the fact the platforms have played underdogs at times (especially the Gamecube), it’s not a surprise that there are some treasures to be found in the Nintendo library. The Gamecube hasn’t been dead for long, but here is a relatively early look at what games are tricky to find for collectors. I will probably revise this one more often than those of older consoles as the resale values haven’t settled quite as much just yet.

In stark contrast to the Cheapest Games series, this Rare & Valuable series by JJ Hendricks and I will round up the rarest and most valuable games for a given console or handheld so you’ll know what to look for whether you are buying or selling. JJ owns the video game pricing website, VideoGamePriceCharts.com and writes a Video Game Pricing Blog which analyzes video game prices, pricing trends, and charts historic video game prices. He used his pricing statistics to find both the average selling price and the highest selling price for each game over the last three months. Below you will see two prices beside each title. The first is the average daily selling price, which is typically the going rate for the game by itself. The second price is the highest price in the past three months which is usually the price for the new/sealed game. The list is ordered by the balance of the two prices. Note that some of these games are not rare in the sense that there are not many available, but rare relative to demand, which makes the games expensive. (story Link)