Apr 11, 2009

Assassin’s Creed 2 : Behind the Pictures (wallpaper)

We were able to retrieve all the images of Assassin's Creed 2 published by Game Informer magazine, some are the same as those seen in our previous news, but better quality, others are unpublished. We see new environments, enemies that Ezio meet during the adventure and also an interesting photo comparison that highlights the way the developers are playing, a very faithful to the real counterparts, some of the most striking features of the city of Venice.
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the Pictures are Bigger than they appear.










so, don't forget to Bookmark this Blog.
the Pictures are Bigger than they appear.

Video Game Review : Monsters vs. Aliens

Most Mvawii_2videogames based on movies don't come close to replicating the action and fun of the film. Games based on animated films have a built-in advantage, of course, but even those tend to look like afterthoughts — like someone figured the game had to have a movie tie-in but couldn't be bothered to spend the time and energy making it good on its own.

I'm very pleased to say that Monsters vs. Aliens: The Videogame for the Wii is an exception. It's not only good, but actually better than the movie! Now, I'll admit I didn't think much of the movie: My kids liked it a lot, which is great, but I thought it wasn't much more than a few funny scenes pulled together by a mediocre plot and thin characterization. I did like the animation and the voice acting in the movie, though, so it was great to see that the videogame replicated both very well.

The game doesn't closely follow the plot of the movie, which I consider a plus, because so much of the movie is taken up with scenes of Susan's transformation and its effects, and the President's efforts to communicate with the giant robot, and so forth. Those are important scenes for the movie, but really wouldn't translate well to a game. Instead, the game allows you to play Susan/Ginormica, B.O.B. and The Missing Link on missions, each monster's missions having their own unique style. Susan roller skates (using cars as skates, of course) around laser beams, robots and various other obstacles. B.O.B. oozes around, swallowing various things and spitting them out. And The Missing Link does more typical videogame stuff like beat up robots and generally try to destroy everything he can find.

I'm particularly fond of the B.O.B. missions, because they're the most innovative I've come across recently. B.O.B. can ooze through grates, but only if he's not carrying something inside him. He can swallow guards and thus go through doors that respond to the guards' transponders. And he can stick to walls and ceilings, giving the puzzles he needs to solve an added dimension. All of the missions have Doctor Cockroach's voice giving you advice, both on the game controls and on how to solve puzzles (you can disable the advice if you want). And the collaborative feature allows a second player to help out by firing lasers and tractor beams at anything on the screen.

Mva6 I enjoyed this a great deal, because it's a perfect way for little kids to play the game: helping out an older kid or grownup who's better able to solve the puzzles and do the fine manipulations necessary to solve them. I'd like to see more designers take a cue from this game on that score, because I'm tired of having my kids get frustrated at puzzles they can't solve and simply giving up on the game entirely — this allows them to have fun and help out, but not have to be responsible for anything too complex for them.

The three primary monsters are voiced by the same actors as in the movie, which really adds a lot to the game, especially because you can "buy" commentaries from the monsters on the scenes you've already played: Hearing Seth Rogen's empty-headed B.O.B. humor, for example, really adds another level to things. I was a bit disappointed that Hugh Laurie didn't do Doctor Cockroach's voice in the game, but the actor who did it instead (James Horan) did an admirable job. And the art is absolutely outstanding, especially for a Wii game, and not just in the cut scenes. They even allow you to "buy" concept art and animation, so you can see some of the process as well.

Monsters vs. Aliens: The Videogame for the Wii retails for $50. I highly recommend it, both for adults and kids. I have had a lot of fun playing it both by myself and with my kids, and like it much more than the movie.

Wired: Great gameplay, animation and voice talent. An exceedingly well thought-out game all around.

Tired: Monster "challenges" required in order to get certain character upgrades are mostly just replays of the same levels you've just done, only with time limits. It's not altogether bad, but repetitive after a while. (story Link)

Operation Flashpoint 2 Interview

Click for the next screenshot

Click for the next screenshot

Click for the next screenshot

VideoGamer.com: The game is being developed in-house. Who is actually developing it? Is it being developed here at Codemasters?

Clive Lindop: Yeah, it's on site. The team was actually upstairs, above you (during previous game demonstration).

VideoGamer.com: It's a first-person shooter from Codemasters. What are the team's credentials in that genre?

CL: The original team, and I was one of the first people to start, so I've been here almost four years, almost every single team member is a new recruit, was a new recruit. They came from loads of different studios, in the UK industry and the American industry. There's a good hundred and something people from all over the world, all from different studios. They went out and found people, they went out and just went, right we need guys with experience with this, this and this, and pulled that expertise in-house, which is the only smart way of doing it. It's proven to be the right choice, because not only do you need people who have some experience in that genre, but it's a relatively unique technological situation as well. You're effectively developing technology at the same time. A developer can go through his entire career and only ever work on a complete middleware engine, never have to deal with any new technology development or new system writing. That was a pretty tough call because you've got to find people that are not only willing to take on just about the most complex FPS you can build, but build it on an evolving technology. That was pretty interesting. We got a fantastic mix of guys in the team, with a lot of different experience. Guys who are specialists in vehicle physics and mechanics, guys who are specialists in AI and all that kind of stuff. It's a good team of people. Hard working as well!

VideoGamer.com: The game strikes me as something that's pulling away in a completely different direction to current trends, in that it sticks a finger up at casual gamers and accessible gaming.

CL: Well I don't think casual gamers exist. They are a marketing demographic. There are players, and players like different types of games. There is a place for that kind of casual gameplay. I love Team Fortress 2. (full Story)

Assassin's Creed's 2 : Information From Informer

Seems some people are getting early copies of this month's issue of Game Informer. Obviously, there’s a ton of spoiler detail here, so don’t look if you want to be in any way surprised when the game releases later this year.

Oh, and take all this with a grain of salt. The GI subs issues don’t hit until next week.

*SPOILERS*

Sooo I'm looking at the new Game Informer right now, and it tells a few thing but only has one new image, the one we already have, the 5th one.

- You'll have a ton of new weapons to choose from including an axe, a hammer, a mace, a spear, 2 different sword types, a spear axe thing, and 2 smaller blades
- You CAN swim
- Da Vincis workshop is in the game
- Locations include Saint Marks Basilica, The Grand Canal, The Little Canal, and the Rialto bridge.
- The game opens in 1476, Altair is from 1191
- So you do indeed play as a new ancestor of Altair / Desmond
-You will see the countryside of Tuscany
- The "Auditore" family is mentioned
- The main characters name is Ezio Auditore de Firenze
- He is a nobleman of Florence
- Big characters are in the game including Machiavelli, Caterina Sofrza, and Lorenzo de Medici
- YOU DO INDEED FLY AND THERES A PICTURE OF IT.
and thats just what I got from the pictures. I'll let you know more details as I read more.
- Game will feature a new notoriety system that governs how enemy soldiers and people will treat you.
- You can disarm enemies and use their own weapons against them this time.
- each weapon has a special move.
- 16 unique mission types.
- No more ease dropping or pick pocketing missions.
- If you get beat up to much you will need to see a street side doctor to regain ful strength.
- Hidden objects (like flags in the first one) are there to uncover but this time if you track them down you will get in-game bonuses that make it worth your time.
- Items include, flags, statues, and gold coins and more that isnt mentioned.
- New enemy types with unique attitudes and weaknesses are present in the game. Archers are mentioned, as well as elite enemies, dagger wielders, "Brutish" armored troops with heavy armor and 2 handed swords and axes, and an intelligent halberd enemy will probe hiding places with their weapons if they think you're near by.
- While hiding in a hay bail you can assassinate people this time, but it may expose your position.
- You can still climb towers and ride horses
- The Lorendo de Medici assassination is in the game.
- There is now a night and day sequence in the game.
- 240 people are working on this title. (link)

Next Gen iPhone To Have 3.2MP Camera

The iPhone’s already been taken up a notch with Apple’s OS 3.0 that has seriously enhanced the functionality of the device. Of course it would be stupid to imagine that Apple would stop there and we’re all very anxiously waiting to see what the next gen iPhone itself is going to be like.

For a bit of a sneak peek, according to reports getting around, the iPhone’s camera is going to take a step up to a 3.2 megapixel lens in the next gen handset.
The reports are stating that a company called OmniVision is the one who’s going to provide Apple with 3.2MP CMOS sensors for the handsets camera module. The same reports also talk about the same company making 5 megapixel sensors for Apple too. There’s no word on whether or not the camera will incorporate auto focus technology. We’ll just have to wait and see, so stay tuned. (Link)