Friday is D-Day for the iPhone 3G. That's when Apple and wireless provider partner AT&T plan to make the much-anticipated successor to the original iPhone available to consumers.
While Apple (NASDAQ: AAPL) didn't make many hardware changes to the sleek device (the iPhone 3G is a bit thinner and includes a GPS chip), it's Apple's related decision to open up the iPhone to developers that's the big news.
Of course, one other hardware change will help drive both software innovation and consumer adoption, and that's the inclusion of faster 3G cellular network speeds.
"The iPhone is the first time you've had a true Internet browser in your pocket; the other devices people use only when they have to," said Paul Moreton, vice president of product management at mobile software developer Quickoffice.
"A speed increase that's three to six times before, depending on the network availability, makes a big difference," Murphy told InternetNews.com. The iFund was launched earlier this year by the well-known Silicon Valley venture capital firm as an investment in the iPhone ecosystem and the outside developers it's banking will produce innovative, and profitable, applications.
Apple also is counting on new applications to drive interest in the platform. Along with the iPhone 3G, Apple is expected Friday to publicly launch its Apps Store, modeled after its wildly successful iTunes store for downloading music, podcasts, and videos.
App Store is expected to debut with over 500, mainly consumer, applications available from outside developers that will run on all models of iPhone. Apple also is enhancing the iPhone with enterprise-friendly features like support for Microsoft's Exchange software.
One of the many developers anxious to see what happens Friday is Big Canvas, which expects to launch its first application for the iPhone when the Apps Store opens for business. Apple, which controls software distribution for the device, is checking submitted applications for viruses, inappropriate content and other criteria, so not every developer that submits an app is assured distribution. BigCanvas said it's already been approved, though it can't discuss details of its photo-sharing ahead of the App Store's launch.
"Once Apple announced the SDK (software development kit) in March, I downloaded it to take a look and got excited," said Satoshi Nakajima, founder and president of Big Canvas. "It's so difficult to make money with mobile software, Apple's made it much simpler. I really like the App Store concept."
Nakajima, who was once a lead software architect at Microsoft for Windows 95 and other projects, said he's been working on software for eight years for other mobile platforms, including the Treo, Java and Microsoft's Windows Mobile. "But it's almost impossible to make money unless you do business with the carriers, and that means hiring business development folks to go out and wine and dine the carriers, which is time consuming and expensive."
Mostly free software
Most iPhone applications are expected to be free and (full story Link)
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