Oct 25, 2008

The "TIBERIUM" Game

Tiberium is a cancelled tactical first-person shooter video game title set in the Command & Conquer universe, that was in development by EA Los Angeles (EALA). Tiberium was initially revealed when shots of the January 2008 issue of Game Informer was leaked, but was officially announced by EA just a day after. Prior to the announcement, the game had been in production for two years. (click to original size)

In the first previews of the game by GameSpot and IGN, it was confirmed Tiberium uses a game engine based on Unreal Engine 3.

On January 18, 2008, a trailer of Tiberium was released on GameTrailers with a message of more to come on January 25. (See external links section). It would have been, to date, the only C&C game not to include "Command & Conquer" in its title.

Tiberium was cancelled on September 30, 2008 due to the game's failure to meet "quality standards set by the development team and the EA Games label".

Synopsis
In 2058, eleven years after the Third Tiberium War, a wasteland covers what was once the Mediterranean Sea. The player takes the role of Ricardo Vega (main character of the novel), a GDI Forward Battle commander recently pulled out of retirement, who is exploring the single complete Scrin Threshold Tower, called "Tower Omega" by the GDI and "Threshold 19" by the Scrin, in this area. The tower is believed to be a relic from the Third Tiberium War but turns out to be the base of another Scrin invasion.

Gameplay: Squad
The most important feature of the game would have been that the player controlled squads of units, as opposed to a single member. The producer claimed that controlling the squads would be very easy, and that the squad members would automatically find cover, such as behind a walker's legs. Squads were intended to be deployed at the beginning of each level, with reinforcements being sent as members were killed. The known squads and units prior to cancellation were the rifleman squad, the missile team, the Titan Battle Walker and the Orca VTOL Assault Craft. The number of squads able to be controlled in the console version of the game was four, via the directional buttons on the controller.

Weapons
In Tiberium, the player would have access to single weapon: a multi-purpose transforming "GD-10". The weapon was shown to include four firing modes, similar to that in Star Wars: Republic Commando or Jak 3. These modes included an anti-infantry rail gun carbine, grenade launcher, sniper rifle, and an anti-aircraft missile launcher. Ammunition status was to be displayed by a hologram on the weapon rather than via a heads-up display. (story Link)

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